So, I wanted to make a game that combined those elements into one experience that combined the challenges of survival and the threat of zombies.Īs I wanted it to be scary, I first tried to find some gimmicks like sandstorms or eclipses. I’m also a big fan of zombie movies and games. I’m very fond of The Long Dark because it’s more compelling and serious than most games I’ve played in the past. “Actually, survival games are my favorite genre and I’ve played a lot of them. But, now that I have sufficient funds, I’ll be able to hire a capable specialist to join my team to get that sort of thing addressed in the near future.” The disadvantage would be that since I’m only one person, there are parts of the quality where I need to improve. But, I had a development schedule for Mist Survival I had to stick to, so I never got a chance to play with them.įor the benefits, I guess it must be that the entire game and process belongs to me and I’m not reliant on anyone else. For example, when Monster Hunter World released, all of my friends were playing it and bugging me to play it too. I try my best to keep that focus and passion, no matter what. In the past, I’ve brought people onto the team to help work on the game, but their lack of passion or other commitments would result in their loss of focus or their loss of passion in getting the game completed. I do some mobile application and VR application outsourcing work, which helps fund the game’s development. Everyone usually says the biggest challenge is budget, but for me, that’s not a really big issue. “I would say the biggest problem I’ve faced is lack of passion in getting the work done. Both of which Rati has experienced during the game’s development. Of course, developing a game on your own can have its own hurdles, but it can have benefits as well. In the end, I decided that I would try my best to make the game on my own.” I guess it was a little bad luck to work with some folks who weren’t completely passionate about working on the game, which led to some challenges and delays. Throughout the entire development process, I met with a lot of failures. “I had never really thought about creating a game by myself. That’s when he decided to quit his job to develop Mist Survival full-time by himself. Dimension 32 Entertainment developer, Rati Wattanakornprasit, was kind enough to answer some questions about Mist Survival regarding its current state, as well as the plans for its future.īefore the game hit Early Access, Rati had been working on it for almost two years. What’s even more impressive is the fact that Mist Survival is entirely developed by just one person. Even for Early Access, the game looks and plays great. TheGamer had the opportunity to test drive an early version of the game, which has since seen a major update that included bug fixes, the addition of new in-game items, and even an entirely new location (what’s creepier than an old, dark, and “abandoned” mine?). RELATED: Mist Survival Early Access Preview: A Survival Sandbox Full Of Dread Besides avoiding the random, dense mist that brings forth hordes of the infected, players must navigate the wilderness while battling the elements as well as other less than hospitable survivors. Players take on the role of a survivor who has avoided contracting a virus that has turned the rest of the world into infected monsters. Mist Survival is a single-player, survival stealth sandbox game that is currently in Steam Early Access… and what a game it is already!
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